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3D Pong Game - A Virtual 3D Ping Pong
[1.2]
(Size 58k - Flash games require Flash Plug in)
- Reduce the full screen window size if the game runs slow -

A 3D pong game that combines the best features of squash and tennis. The game space is a cubic room with virtual walls. The back wall is defended by the computer - your opponent - and the front wall (screen) is defended by you.

The aim of the game is to make the ball hit the back wall defended by the computer and avoid coming balls from hitting the front wall of the game cube with the square racket controlled by the mouse.

The ball's trajectory depends on the position and velocity of either racket at the moment it strikes the ball, i.e. the racket lets you skew and curve the shots. The ball may touch the side walls of the cube, which can change its trajectory. A thin white frame moves along the side walls with the ball so you can feel its 3d spatial position easily. There is no gravity in the game; all four side walls (left, right, up and down) are equivalent.

When your computer opponent misses the ball, so it hits the back side of the cube outside your opponent's racket, you win. If you miss the ball and it hits the front side of the cube, the screen) you lose.

The Old Gameplay
The original concept of Pong was as a simple ping pong (table tennis) simulator, hence the name of the game. In ping pong two players stand on either side of a ping pong table and bat a small ball back and forth between them, and this basic concept is carried through to Pong and later 3D Pong. A small "ball" moves across the screen, bouncing off of the top and bottom edges, and the two players each control a "paddle" that slides up and down across their end of the screen. If the ball hits the paddle, it bounces back towards the other player's side; if it misses the paddle, the other player scores a point. The "ball" would be reflected in different ways depending on how the ball collided with the paddle. Pong can be played by a single player, with the opposing paddle being controlled by the computer, or by two players, each controlling a paddle. On arcade machines the paddle would usually be controlled by a wheel or knob, responding with variable speed depending on how fast the player turned it.


Author: Flash Games

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